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Conjunctions of Solinari

False Conjunctions

Each of the three Orders of High Sorcery worships and receives its powers from the brother gods, Lunitari, Solinari, and Nuitari, which are represented by the three moons that orbit Krynn in Ethereal Plane. Wizards of the White Robes worship Solinari whose domain is quiet and constructive magic. Solinari, the biggest and the farthest moon is where the god of good magic resides. Its orbit takes 36 days with 9 days per quarter. Influence of magic waxes and wanes according to the phases and alignments of the moons of magic. Apprentice wizards and renegade wizards are unaffected by the lunar phases.

Nuitari follows its path around its orbit very quickly. Therefore, on certain days and when Solinari and Lunitari are not in conjunctions, Nuitari come into conjunction with Solinari (or Lunitari) in the morning with Lunitari (or Solinari) at night. During these days Wizards of High Sorcery gain benefits as if only two moons are in conjunction.

AD&D Rule: A Wizard of the White Robes gains +1 to Saving Throws and +1 to Effect Level when Solinari comes into conjunction with Nuitari. Also, she can memorize 1 additional spell (of any level that wizard can cast). This moon alignment effects are cumulative with the moon phase effects.

D&D 3rd Edition Rule: A Wizard of the White Robes cast spells at +1 caster level and with saving throws DCs against their spells increased by 1 when Solinari is in conjunction with Nuitari. These bonuses stack with the moon phase bonuses or penalties.



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Phases of Solinari

- Waxing

- High Sanction

- Waning

- Low Sanction



Conjunctions of Solinari

- Conjunctions with Nuitari

- Conjunctions with Lunitari

- Conjunctions with Lunitari & Nuitari

- False Conjunctions





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