Mysticism: The Unfathomable Voyage
By Tetronius Lor
Webmaster's Note: Mysticism: The
Unfathomable Voyage is a book that you find in the computer game The
Elder Scrolls Chapter II: Daggerfall by Bethesda Softworks. This game
takes place in a world called Tamriel and has no relation with
DragonLance.
Mysticism
is the school of magic least understood by the magical community, most
difficult to explain to novice mages. The spells effects commonly
ascribed to the School of Mysticism are as wildly disparate as Soul
Trap -- the creation of a cell for a victim's spirit after death -- to
Silence -- the extinction of sound. But these effects are simply that:
effects. The sorcery behind them is veiled in a mystery that may go
back to the oldest civilizations of Tamriel, and beyond.
The
Psijics of the Order of Artaeum's term for Mysticism is the Old Way.
The phrase becomes bogged in a semantic quagmire, because the Old Way
also refers to the religion and customs of the Psijics which may, or
may not, be part of the magic of Mysticism.
There are
few mages who devote their lives to the study of Mysticism. The other
schools are far more predictable and fathomable. Mysticism seems to
derive its power from its cunundrums and paradoxes; the act of
experimentation, no matter how objectively implemented, can influence
the magicka by its very existance. Thus, the Mystic mage must regulate
himself to finding consistant patterns in an imbroglio of energy. In
the time it takes him to find a source with a consistant trigger and
result, his peers researching in other schools may have researched and
documented dozens of new spells and effects. The Mystic mage is a
patient and uncompetitve scholar.
For
centuries, mostly during the Second Era, scholarly journals publishes
theory after theory about the aspect or aspects of magicka that we
call Mysticism. In the tradition of the Mages Guild to find answers to
all things, respected researchers suggested the energy source as
coming from Aetherius or the Daedra themselves to explain the
seemingly random patterns of Mysticism; some ventured to guess that
Mysticism comes from unused elements of successfully or unsuccessfully
cast spells; discussion with the Order of Artaeum after its
reappearance has led some scholars to postulate that Mysticism is more
spiritual in nature, either the intellect or emotion of the believer
influences the energy pattern and flow.
None of
these explanations is truly satisfactory. For the beginning student of
Mysticism, it is best to simple learn the patterns distinguished in
the maelstrom in the centuries past. The more patterns are found, the
clearer the remaining ones become. Until, of course, they change. And
then the journey begins anew.
Last modified: Monday, 24-Jan-2005 14:43:05 EST
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