Conjunctions of Lunitari
False
Conjunctions

Each of the three
Orders of High Sorcery worships and receives its powers from the
brother gods, Lunitari, Solinari, and Nuitari, which are represented
by the three moons that orbit Krynn in Ethereal Plane.
Wizards of the Red
Robes worship Lunitari whose domain is illusion and reshaping magic.
Lunitari, which is also know as the “witching light”, is where the god
of neutral magic resides. This second largest moon’s orbit takes 28
days with 7 days per quarter. Influence of magic waxes and wanes
according to the phases and alignments of the moons of magic.
Apprentice wizards and renegade wizards are unaffected by the lunar
phases.
Nuitari
follows its path around its orbit very quickly. Therefore, on certain
days and when Solinari and Lunitari are not in conjunctions, Nuitari
come into conjunction with Solinari (or Lunitari) in the morning with
Lunitari (or Solinari) at night. During these days Wizards of High
Sorcery gain benefits as if only two moons are in conjunction.
AD&D
Rule: A Wizard of the Red Robes gains +1 to Saving Throws and +1 to
Effect Level when Lunitari comes into conjunction with Nuitari. Also,
she can memorize 1 additional spell (of any level that wizard can
cast). This moon alignment effects are cumulative with the moon phase
effects.
D&D 3rd
Edition Rule: A Wizard of the Red Robes cast spells at +1 caster level
and with saving throws DCs against their spells increased by 1 when
Lunitari is in conjunction with Nuitari. These bonuses stack with the
moon phase bonuses or penalties.
Last modified: Sunday, 17-Apr-2005 18:07:10 UTC
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