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           Gods of 
          Krynn 
          
          Solinari, 
          Mighty Hand (Intermediate Deity) 
          
           Gender: 
          Male 
          
          Home Plane: 
          Seven Heavens (initially), Border Ethereal (currently) 
          
          Symbol: 
          White circle or sphere 
          
          Celestial Symbol: 
          The white moon 
          
          Colours: 
          White or silver 
          
          Area of Control: 
          Good Magic 
          
          Other Names: 
          Solin, Mighy Hand (Ergoth), White-Eye (Goodlund, Balifor), God's Eye (Thorbardin), 
          Ivory Disk (Hylo), Beacon (Mithas) 
          
          Allowable Schools of 
          Magic*: 
          Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, 
          Greater Divination, Invocation/Evocation 
          
          Spheres of Influence**: 
          All, Astral, Combat, Divination, 
          Guardian, Healing, Protection***, Sun*** 
           
          Solinari is the god of Good magic. He is the third son of Paladine and 
          Mishakal. He established the White Robes to promote Good magic on 
          Kynn. A White Robe will choose magic over every aspect of life, death, 
          and afterlife. He works strongly with Lunitari to strength the 
          presence of magic on Krynn. 
          
            
          
          Wizards of 
          the White Robes worship Solinari whose domain is quiet and 
          constructive magic. 
          Solinari, the biggest and the farthest moon is where the god of good 
          magic resides. Its orbit takes 36 days with 9 days per quarter. 
          Influence of magic waxes and wanes according to the phases and 
          alignments of the moons of magic. Apprentice wizards and renegade 
          wizards are unaffected by the lunar phases. 
          
            
          
          
          
          *AD&D 
          Rule: Other schools of magic are forbidden to Wizards of White Robes 
          except spells which are 1st, 2nd, or 3rd 
          level. And a Wizard of High Sorcery can memorize spells from forbidden 
          schools at most half of her allowed spells.  
          
          
          D&D 3rd 
          Edition Rule: A Wizard of White Robes is specialized in Abjuration or 
          Divination. 
          
            
          
          
          **AD&D Rule: 
          After 5th level a Wizard of the White Robes may choose to become a 
          priest of Solinari without the ability of Turning Undead. (Further Read: 
          Tales of the Lance). This rule was 
          removed in D&D DragonLance Campaign Setting. Lunitari has no clerical 
          order according to it. 
          
           
          
          ***These are 
          the minor spheres, and the priests of Solinari cannot access to spells 
          higher than the third level. (Note that Solinari has no clerical order 
          according to D&D DragonLance 
          Campaign Setting). 
          
          
          Last modified: Sunday, 17-Apr-2005 14:07:58 EDT
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