Conjunctions of Solinari
False
Conjunctions

Each of the three
Orders of High Sorcery worships and receives its powers from the
brother gods, Lunitari, Solinari, and Nuitari, which are represented
by the three moons that orbit Krynn in Ethereal Plane.
Wizards of the White Robes worship Solinari whose domain is quiet and
constructive magic.
Solinari, the biggest and the farthest moon is where the god of good
magic resides. Its orbit takes 36 days with 9 days per quarter.
Influence of magic waxes and wanes according to the phases and
alignments of the moons of magic. Apprentice wizards and renegade
wizards are unaffected by the lunar phases.
Nuitari
follows its path around its orbit very quickly. Therefore, on certain
days and when Solinari and Lunitari are not in conjunctions, Nuitari
come into conjunction with Solinari (or Lunitari) in the morning with
Lunitari (or Solinari) at night. During these days Wizards of High
Sorcery gain benefits as if only two moons are in conjunction.
AD&D
Rule: A Wizard of the White Robes gains +1 to Saving Throws and +1 to
Effect Level when Solinari comes into conjunction with Nuitari. Also,
she can memorize 1 additional spell (of any level that wizard can
cast). This moon alignment effects are cumulative with the moon phase
effects.
D&D 3rd
Edition Rule: A Wizard of the White Robes cast spells at +1 caster level
and with saving throws DCs against their spells increased by 1 when
Solinari is in conjunction with Nuitari. These bonuses stack with the
moon phase bonuses or penalties.
Last modified: Sunday, 17-Apr-2005 14:08:43 EDT
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